Yes, it's time for another PSA for
film-makers.
This has actually been a problem for
quite a few people I know who either work in F/X makeup or practical
effects, and I'd like to address it since I'm sure we're all getting
tired of being kicked in the teeth over things we had no control
over.
If you want complicated makeups and
practical effects in your film, you have to both give adequate time
in pre-production and allow the proper time for them in your shooting
schedule. If you absolutely must skip a few highly-recommended
steps, such as having life-casts done on actors who need heavy
prosthetic creature makeup or meeting with the effects team to go
over storyboards and execution plans before shooting, then you cannot
expect everything to look exactly the way you've envisioned it.
And if you decide to add or entirely
change something on the spot during shooting, you cannot expect your
MUA or SPFX team to have anticipated it and have everything they need
on hand to instantly accommodate your whim.
I understand that most people have no
idea what we go through in order to work our magic. Most directors
haven't spent much time in an effects workshop and don't understand
that something as “simple” as a weapon prop or a prosthetic
makeup piece can take days to build properly. It often amazes people
to learn that it can take several hours to shoot an effect that is
seen for less than a few seconds on the screen.
In the past year my team has pulled off
some miracles that many folks I know in our field would have told the
director to go to Hell if those demands were made of them. I'm
always completely honest with directors when it comes to
expectations, especially if given less than even remotely ideal
conditions and circumstances in which to work under. More often than
not, we end up making do with whatever we have when even more
complications are heaped onto us on location. But I will not
tolerate anyone telling me that members of my team suck when I know
that they are busting their asses to work for someone with impossible
expectations.
If you tell me that you want prosthetic
makeup ready to shoot by 10am, then we'll have it camera-ready by
10am. If we have an actor in heavy prosthetics or gelatin blood
ready at 10am and you don't call for them until 12pm, chances are
very good that the makeup has been pulled out of shape and the blood
has crusted over while they were sitting around chatting in the green
room. If you don't call for them until after 4pm, chances are even
better that they'll need a complete overhaul. If you don't call for
them until after 8pm, you'll be lucky if they haven't taken the
makeup completely off and gone home. (And if they haven't done that,
you'll wish they had because you won't get a good performance out of
an extremely pissed-off actor.)
If you tell me that you want a
complicated creature but don't have time or money to have us do a
life-cast on the actor to make a prosthetic (let alone do a screen
test for the makeup) during pre-production, you cannot expect the
creature to look exactly that way you want, nor can I tell you
exactly what it will look like. Out-of-kit makeups done on the day of
shoot depend entirely on the creativity and talent of the MUA to be
able to turn someone they've never met before into something that
resembles the concept sketch.
As far as in-cam effects go, all the
pre-production time in the world is not going to save an effect if
it's not given adequate time for execution on set. Few things piss
me off more than to have spent a lot of time working on props and
gags for an elaborate effect only to end up having to just splash
blood around when given no time at all to set up and execute it on
shooting day. This is often the result of poor time management on
set and scheduling the complicated effects last. My advice to
everyone is to get a good UPM on your crew, or at the very least an
AD who can crack a whip if you absolutely must shoot long dialog
scenes before in-cam effects on the same day. I have never been able
to understand why a horror production will spend 90% of its day
shooting a dialog scene and then rush through its elaborate effects.
I don't care how experienced your F/X
artist is, things can and will go wrong when it comes to in-cam
effects and you have to plan for that. I always tell people to expect
to need at least two or more takes when it comes to splatter effects
because blood is notorious for not taking direction. I also emphasis
that effects do take time to set up, and I really prefer being able
to meet with directors prior to a shoot in order to show them how
gags work and schedule accordingly.
Personally, I always have at least
three ways to execute an effect in the event that my best plan goes
awry. (Recently I had a gag go south on me on set and had to switch
to a couple bleeder tubes I'd built into it for backup because I
didn't have enough time to disassemble and fix the spurting
mechanism.) But what I am never prepared for are drastic last-minute
changes. If you tell me that someone is to die by getting a railroad
spike in his face, I am not going to be even remotely prepared to
accommodate you if I arrive on set and you tell me that now you want
him to be disemboweled with a chainsaw.
Many gags rely on being able to hide
mechanisms and components into the surroundings. Changing those
surroundings will often compromise the effects set-ups, and it does
take some time to figure out how to work around it. If the script
calls for a guy to have his leg hacked off in the woods and you
decide to change the location to a parking lot, it does mean that the
entire effect has to be re-worked. We can't very well just grab a
jackhammer and bury some bloke's leg in a hole in the asphalt to
achieve the illusion. (And believe me, we cannot build a false floor
and dress it to mimic that asphalt in under 5 hours, let alone 5
minutes.)
The same goes with planned shots. If
you tell me that a creature will only be shot in mid-range, then the
makeup will not be highly detailed for an extreme close-up (It may
even be just a mask, as in the case with “background zombies”).
If you tell me that an effect will be shot from 10 feet away, then
the gag won't be built to show all the kinky little details. (And in
the case of effects, it's not uncommon for more than one gag to be
needed in order to show both closeups and distance views.)
So please, if you're planning a horror
project that requires elaborate makeup and complicted special
effects, get your makeup and effects people on board as early as
possible and spend a lot of quality time with them. Understand that
they can only prepare for what you tell them that you are going to
do. Be prepared to compromise if you lack the money or time to do
things in the most ideal way, and remember that they can only do the
best they can with whatever limits you put on them.
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